In many Unity code examples where one has to subscribe to editor callbacks, you frequently meet the following pattern:
Undo.postprocessModifications -= OnPostprocessModifications;
Undo.postprocessModifications += OnPostprocessModifications;
// then, later, in some other method
Undo.postprocessModifications -= OnPostprocessModifications;
I used to do the following (inside an EditorWindow
):
void OnEnable()
{
Undo.postprocessModifications += OnPostprocessModifications;
}
void OnDisable()
{
Undo.postprocessModifications -= OnPostprocessModifications;
}
Question:
What exactly is that delegate removal before delegate combination pattern for ?
Is it solely to ensure extra safety or does it has other benefits?
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