How to call function(AddUnit) from a member class(menu)? Or how to organise this code?:
class Base
{
BaseMenu *menu;
virtual void AddUnit(Unit* unit);
}
I writing something like stategy or tactic game. Menu has buttons and I want to add units by clicking on this buttons. How to organise this or How to make different menu for different bases? Maybe out menu from base class ?
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