I'm following O'Reilly C# Design Pattern book so I try to do some own exercise to implement some following design patterns but I can't get expect output to clear my doubt (what are patterns should i implement to get expecting output)
public interface ICook<T> //Cook Interface
{
IIngredient Ingredient { get; }
void Add(ICook<T> cook);
object Display();
ICook<T> Find(string name);
ICook<T> Remove(ICook<T> cook);
}
public interface IIngredient //abstraction of ingredient
{
string Name { get; }
}
public class Beverage: IIngredient //same as dish ingredient
{
private string v;
public Beverage(string v)
{
this.v = v;
}
public string Name => v;
}
public class Boil<T> : Cook<T> // kind of decorator
{
private IIngredient _ingredient;
public Boil(IIngredient ingredient) : base(ingredient)
{
this._ingredient = ingredient;
base.CookName = "Boil";
}
public override object Display()
{
return base.Display();
}
}
public class Cook<T> : ICook<T> //single Component of Composite Pattern
{
protected string CookName;
private IIngredient _ingredient;
public Cook(IIngredient ingredient)
{
_ingredient = ingredient;
}
public IIngredient Ingredient => _ingredient;
public void Add(ICook<T> cook)
{
throw new Exception("Cannot Add Cook in Cook");
}
public virtual object Display()
{
return CookName;
}
public ICook<T> Find(string name)
{
throw new NotImplementedException();
}
public ICook<T> Remove(ICook<T> cook)
{
throw new NotImplementedException();
}
}
public class Dish : IIngredient // Kind of Ingredient
{
private string v;
public Dish(string v)
{
this.v = v;
}
public string Name => v;
}
public class Fry<T> : Cook<T> //same as boil class
{
private IIngredient _ingredient;
public Fry(IIngredient ingredient) : base(ingredient)
{
this._ingredient = ingredient;
base.CookName = "Fry";
}
public override object Display()
{
return base.Display();
}
}
public class Mix<T> : ICook<T> //collection of single components for composite pattern
{
private IIngredient _name;
private IList<ICook<T>> cooks;
public Mix(IIngredient name)
{
_name = name;
cooks = new List<ICook<T>>();
}
public IIngredient Ingredient => _name;
public void Add(ICook<T> cook)
{
cooks.Add(cook);
}
public object Display()
{
return new { Ingredients = cooks.Select(c => c.Ingredient).Distinct(), cooks = cooks.Select(c => c.Display()) };
}
public ICook<T> Find(string name)
{
throw new NotImplementedException();
}
public ICook<T> Remove(ICook<T> cook)
{
throw new NotImplementedException();
}
}
internal class Program
{
private static void Main(string[] args)
{
IIngredient raw = new Dish("Basic");
IIngredient egg = new Dish("Chiken Egg");
IIngredient bread = new Dish("Oat Bread");
IIngredient milk = new Beverage("Milk");
ICook<IIngredient> cook = new Mix<IIngredient>(raw);
cook.Add(new Boil<IIngredient>(egg));
cook.Add(new Fry<IIngredient>(egg));
cook.Add(new Boil<IIngredient>(milk));
cook.Add(new Fry<IIngredient>(bread));
Console.WriteLine(Newtonsoft.Json.JsonConvert.SerializeObject(cook.Display()));
}
}
Actual Output is
{
"Ingredients": [
{
"Name": "Chiken Egg"
},
{
"Name": "Milk"
},
{
"Name": "Oat Bread"
}
],
"cooks": [
"Boil",
"Fry",
"Boil",
"Fry"
]
}
Excepting output is
{
"Ingredients": [
{
"Name": "Chiken Egg"
},
{
"Name": "Milk"
},
{
"Name": "Oat Bread"
}
],
"cooks": [
{
"Ingredients": [
{
"Name": "Chiken Egg"
}
],
"cooks": [
"Boil",
"Fry"
]
},
{
"Ingredients": [
{
"Name": "Milk"
}
],
"cooks": [
"Boil"
]
},
{
"Ingredients": [
{
"Name": "Oat Bread"
}
],
"cooks": [
"Fry"
]
}
]
}
and how to use flyweight pattern to minimize the same object creations to help for small applications
Aucun commentaire:
Enregistrer un commentaire