samedi 3 novembre 2018

LibGDX design guidelines

I as an android client-server app developer have loads of design patterns and guidelines to choose from and to follow

The most popular ones are:

  • MVP or MVVP
  • Clean architecture
  • Repository pattern
  • Dependency injection technique
  • and so on...

Although while following those patterns developer is obliged with strict rules to follow, they (patterns) are just recommendations and not required by Android SDK at all

Same is true for LibGDX. There are no strict rules or requirements provided by LibGDX, so the developer is free to decide how to write the game.


So the question is:

Are there some recommendations, design guidelines or even standards for LibGDX game developers to follow? How should I write the code (with use of LibGDX) that other developer could easily understand?

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