I have N structs of arrays:
PlayerTable: ids, velocities, positions, animations, healths ...
EnemyTable: ids, velocities, positions, animations, AIs ...
BulletTables: ids, velocities, positions, animations, ranges ...
... other N-3 soas
I have M procedures for updating those structs of arrays:
applyVelocities: [read] velocities, [write] positions
updateAnimations: [write] animations
drawEntities: [read] animations, [read] positions
... other M-3 procedures
Is there a design pattern for iterating over all the arrays of a same type in a collection of SoA?
I can only think of writing a template function and calling it for each struct of array with those atributes. Is that it? Does that usually scale well?
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