I've asked myself this question and I'm still not done thinking about this.
What I am thinking about
When you have a strategy pattern, a lot of implementations also use a factory pattern to retrieve a specific strategy. Most factory examples on the internet make use of a switch or if statement. This works perfectly when you do not often change or add strategies. But what if the factory is used to dynamically find a strategy and the strategies are changed and added often. Then this is a full time job for the programmer. Now I have a situation where I just want to add a new strategy without having to change the factory. In other words how do you implement the factory pattern so it dynamically searches for a strategy. And how can I list all available strategies.
The problem
When I look for this on the internet I can't find a good proper solution. I am thinking about using a reflection library to do this but it is not recommended to use reflection everywhere I look. So how to implement a dynamic factory. Or is there an other pattern for this purpose?
Example
The factory:
public enum StrategyName { ImplementedStrategy1, ImplementedStrategy2, ImplementedStrategy3 };
public class StrategyFactory
{
public static Sniffer getInstance(StrategyName choice) {
Strategy strategy = null;
switch (choice) {
case StrategyName.ImplementedStrategy1:
strategy = new ImplementedStrategy1();
break;
case StrategyName.ImplementedStrategy2:
strategy = new ImplementedStrategy2();
break;
case StrategyName.ImplementedStrategy3:
strategy = new ImplementedStrategy3();
break;
}
return strategy;
}
}
Now how can I make this dynamic? Or why shouldn't I?
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