I'm trying to instantiate an object with a singleton in c#.
private static Mario __instance;
public static Mario Instance
{
get
{
if (__instance == null)
{
__instance = new Mario(); //TODO correct this vector
}
return __instance;
}
}
public Mario()
{
position = Vector2.Zero;
theatre = XNATheatre.Theatre;
ActionState = new IdleState();
PreviousState = ActionState;
ActionState.Enter(null);
isFacingRight = true;
}
I also have an idlestate class that is being instantiated in mario's constructor:
public IdleState()
{
mario = Mario.Instance;
Console.WriteLine(mario);
}
What seems to be happening is the _instance variable in my singleton always remains null, therefore it keeps returning new instances of mario, exactly the opposite of what I want it to do. I'm not exactly sure how to get around this.
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