I'm trying to use the Strategy pattern using dependecy injection with Unity, and i have the following scenario:
public Interface IName
{
string WhatIsYourName()
}
public class John : IName
{
public string WhatIsYourName()
{
return "John";
}
}
public class Larry : IName
{
public string WhatIsYourName()
{
return "Larry";
}
}
public Interface IPerson
{
IntroduceYourself();
}
public class Men : IPerson
{
private IName _name;
public Men(IName name)
{
_name = name;
}
public string IntroduceYourself()
{
return "My name is " + _name.WhatIsYourName();
}
}
How can i set unity container to inject the correct name to the correct person?
Example:
IPerson_John = "code to container resolve";
IPerson_John.IntroduceYouself(); // My name is john
IPerson_Larry = "code to container resolve";
IPerson_Larry.IntroduceYouself(); // My name is Larry
Similar problem: Strategy Pattern and Dependency Injection using Unity . Unfortunately, I cannot use this solution once i have to inject dependecy in the "constructor"
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