I implemented the Singleton pattern in my game to access instance
functions and variables like they were static
. All well and good, I can use it conveniently. However, from my understanding, everything has a cost and this ease of use must have some kind of drawback. Question is, is it a lot of expense to frequently use GameManager.instance.someOtherClass.someVariable
for example? In general, how performance friendly the Singleton
is?
samedi 28 janvier 2017
singleton pattern performance drawbacks
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