Im recently switching to a OOP Paradigm. I have burning question around its Architecture. I have searched high and low online and have only managed to be further confused. For learning purposes I am making a game of monopoly. My architecture is as follows:
export class Monopoly {
constructor() {
this.players = new PlayerContoller();
this.board = new Board();
this.dice = new Dice();
this.piece = new Piece();
}
Then inside these objects are I instantiate other objects such as Property Utility Station, Square,Chance,Community chest etc.
My question is surrounding the players controller. Is it needed? This is what it contains
import { Player } from "./Player.js";
export class PlayersContoller {
constructor() {
this.players = [];
this.playerTurn = 0;
}
addPlayer(piece) {
const player = new Player(piece);
this.players.push(player);
}
getCurrentPlayer() {
return this.players[this.playerTurn];
}
changePlayersTurn() {
this.playerTurn++;
if (this.playerTurn === this.players.length) {// if the player reaches above the number of players its reset to 0
this.playerTurn = 0;
}
}
getAllPlayersObjects() {
return this.players;
}
}
The purpose of it is so that I dont have to store these methods directly in the main Monopoly Class and I also dont have to store the players Array in the main Monopoly Class. Any methods I need to call on the player themselves such as increaseMoney() are stored in a Player Class and these object are stored in the players Array which is a property of the PlayerController Class. The playerController Class is just to control who's turn it is and find the current player so I can call methods on it from the player class e.g. increaseMoney() again, or pass the data into my view ( I'm using the MVC pattern).
Are these controller classes common as to not have a big main class or am I better to store an Array as a property in the Monopoly Class and call methods directly from the Monopoly Class?
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