I have a question regarding the design pattern in java.
I have a class named Bottle. Now, I have two kinds of Bottle: glass bottle, and metal bottle.
Which of the following design patterns should I use: 1. Set type of bottle as its property
class Bottle {
public enum BottleType { GLASS, METAL }
BottleType type;
}
- Use inheritance
abstract class Bottle {
}
class GlassBottle extends Bottle {
}
class MetalBotle extends Bottle {
}
Update my question Bottle will be processed by a processor named BottleProcessor
class BottleProcessor {
public static breakBottle(Bottle _bottle) {
//TODO: break bottle
if _bottle is glass bottle
breakGlassBottle()
else if _bottle is metal bottle
breakMetalBottle()
}
}
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