It's part of a game. The game reads the map file and now the map has to be implemented in singleton design pattern. if() is shown as error in compiler. I have the code below:
//.h
class Map
{
static Map* m_instance;
public:
static Map* getInstance();
Map();
~Map();
//.cpp
static Map *getInstance()
{
if (!m_instance)
m_instance = new Map();
return m_instance;
}
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