I commonly find myself doing running into this pattern and I was wondering if there was a better way of doing this, or if this is the only way to do it.
Let's say for example I have a Person
class.
public class Person
{
public string name { get; set; }
public string address { get; set; }
public string email { get; set; }
public string phone { get; set; }
}
And I have another Info
class.
public class Info
{
public string name { get; set; }
public string address { get; set; }
public string email { get; set; }
public string phone { get; set; }
}
Let's say I get the information from another source and first put it in data, and then I want to update a Person object with that information.
class Program
{
static void Main()
{
Info info = new Info();
Person p1 = new Person();
info = GetInfo(); // some function that populates info
p1.name = info.name;
p1.address = info.address;
p1.email = info.email;
p1.phone = info.phone;
}
}
This looks okay at first, but when there's 50 properties to set, the sets take up a chunk of code and I was wondering if there's a way to do it better, or if this is the only way and is acceptable to do this.
I also know that I can just pass in parameters into the constructor, but that means I'll still need to set the properties in the constructor itself.
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