I also have an enum for all the fields in the CameraControl base class.
In the implementation of the GetCommand() in the PelcoDCommand class, I have a switch statement that returns the command based on the enum.
The switch statement consists of 18 case (one for each enum). For example,
public override byte[] GetCommand(PelcoDCommands command)
{
switch(command)
{
case PelcoDCommands.Stop:
return Stop;
case PelcoDCommands.PanUp:
return PanUp;
case PelcoDCommands.PanDown:
return PanDown;
.........
}
}
Can anyone point me to a proper pattern to replace the switch statement? And if anyone has a guide to a better implementation of the classes?
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