Consider there are two classes, named User and Player. These classes, superficially, refer to users (accounts) in a game and players of them. Each user has one player, whereas each player could be owned by single user.
When user wants to join a game, a Player instance is created and the game abstraction will own the including players.
The instances of class Player should not be created by anyone other than a User. To be more precise, User has a method Player *createPlayer(...) in order to create a Player.
How this could be achieved? I considered User class could inherit from Player, so with a protected constructor of Player it will be okay. However, you know, this is ultimately odd. We would like to inherit Player from User, not the opposite.
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