On my work I have met with one bug which can be described as follows. There are two classes, class A and class B:
class A
{
public:
void print(){}
};
class B
{
A* a;
public:
void init(A* _a) {
a = _a;
}
void PrintWithA()
{
a->print();
}
};
A* a;
B* b;
b->init(a);
// some code .....
delete a; // line 1
a = NULL;
// some code .....
b->PrintWithA(); // line 2
Object "b" doesn't know nothing about state of object "a". In line 1 "a"object has been deleted but on line 2 we continue to use it. When there are a lot of code it is very easy to make such mistake. My question is the following - which approch to use to avoid some mistakes? I guess I could use observer pattern - but I think it is unjustifiably expensive solution. Thank's.
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