Here's some code I've inherited for a game. The sample code creates Armor.
At the moment to make some new Armor, you need to write a new class. E.g.
// Armor.java
public class Armor extends Item {
public int tier;
public Armor( int tier ) {
this.tier = tier;
}
}
and
// ClothArmor.java
public class ClothArmor extends Armor {
{
name = "Cloth armor";
}
public ClothArmor() {
super( 1 );
}
@Override
public String desc() {
return "Some Cloth Armor.";
}
}
How would you structure the code to make it more generic? It would seem obvious to just read from a text-based config file but I can see this running into problems when you wanted to create an Armor with special abilities for example.
Are there any resources or design patterns I can use to figure out how to proceed?
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