I have been catching up a bit with the games development literature and I have come across examples of process managers as well as event managers in the pretty nice book entitled Game Code Complete by McShaffry and Graham.
I fonud the code in there quite useful, but I am keen on seeing more examples as presented in that book. I have already some exposure to design patterns, but find more concrete implementations quite inspirational.
I should add that I am not into games development, but rather into real-time trading systems development.
Thanks, I hope that this is not too much of an ill-posed question.
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