mardi 24 février 2015

Good name for object that creates and updates another object

I have a scene containing scene objects, which represent space objects. When the space object gets modified or deleted, the corresponding scene object gets updated or erased from the scene as well.


I use a third class, currently called scene object updater which creates and owns the scene object, adds and erases it from the scene, and recreates a new one when the space object has changed.


What would be a good name for this class? For example scene object updater, creator, manager, holder, wrapper, ...


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