Lets imagine i have relative big program, where should i write the eventHandlers bodys?
Imagine the following scenario:
public class MyClass extends OtherClass{
private int a;
private Object x;
public MyClass(){
super();
//Adding EventHandlers
addEventFilter( MouseEvent.MOUSE_PRESSED, getOnMousePressedEventHandler());
addEventFilter( MouseEvent.MOUSE_RELEASED, getOnMouseDraggedEventHandler());
}
//Event Handler Body
EventHandler<MouseEvent> getOnMousePressedEventHandler() {
return onMousePressedEventHandler;
}
EventHandler<MouseEvent> getOnMouseDraggedEventHandler() {
return onMouseDraggedEventHandler;
}
private EventHandler<MouseEvent> onMousePressedEventHandler = event -> {
//Do something
};
private EventHandler<MouseEvent> onMouseDraggedEventHandler = event -> {};
}
I was thinking to bring the Event Handler Body to other class or a abstract class, however there is a few variables like x that are needed on the event handlers. So is there a correct way for doing what i want? I have a few options but all of them sound terrible and create a class like private MyClassEventHandler handler
and do MyClassEventHandler = new MyClassEventHandler()
on the construtor looks very bad.
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