mercredi 11 octobre 2017

Platform game dev C++ SFML

For student purpose I have to build a small C++ SFML game. I choose trying to build one level of a platform game like Mario.

You can find here a small video to see my actual state here : http://ift.tt/2yeKAR8

There are some improvements i would like to add :

  • I would like the player move like Mario with jump (mean physics or gravity) and not like in a rpg like now.

  • I would like to add collision too.

  • I would like to implement a camera system stick to the player because on the video you can't see but the level is more larger.

  • I would like to add loose and win features with back to begin in both scenario (loose when player fall down) ( win when player can go on the last platform).

  • And finally I would like to improve my code structure and maybe apply design pattern where it's usefull.

You can see the code here : http://ift.tt/2gbfJ1e

If you have any advices you re welcome ;)

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