I'm currently designing an Internal SDK; Looking at my Header i'm questioning my choice of "design" here.
// Objects (API)
namespace Objects {
static Object yxz;
static std::vector<Object> xx;
static std::vector<Object> xy;
static std::vector<Object> zx;
static std::vector<Object> zy;
static std::vector<Object> zz;
static std::vector<Object> yx;
static std::vector<Object> yy;
static void Find() {
}
}
// Interfaces
class Interfaces {
private:
static SDK::dd* ddd;
public:
static dd* ddd();
};
// Functions
namespace Functions {
static cc ccc;
static qq qqq;
static void Find() {
}
}
What can i do to avoid adding static everywhere? The header get's included atleast three times troughout the entire program. Should i use a singleton, extern...?
I'm basicly looking for a good design pattern for headers acting as a sdk to be included in modules written later.
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