i am currently using Unity for my thesis. For few days i am thinking how to give an overview of my game... Since Unity is based on Components a class diagram is inefficient.
I was thinking of showing a game object with it's related components, to give an better overview of the game world.
So my question is: Is there any structure/design or strategy for such ? I mean for class diagrams you usually try to keep the UML standard. Is there any for such type of architectures ?
I hope my question is somewhat understandable and I thank you for your answers in advance.
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