I'm writing a simple physics engine in JavaScript in order to make a few physics simulations and render them in a browser. I'm new to design patterns (so far I've only used the abstract factory design pattern for a Python project) so I wonder if you know a specific pattern that I can follow to fit my needs for the project (listed below, in order of importance):
- Reusability of the code.
- Good code organization.
- Speed.
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