I have a utility class that schedules a job to be executed in timeout
seconds:
class AsyncTimer:
def __init__(self, timeout, callback):
self._timeout = timeout
self._callback = callback
self._task = asyncio.ensure_future(self._job())
async def _job(self):
await asyncio.sleep(self._timeout)
await self._callback()
I also have a state machine that is similar to the following:
class IState(metaclass=abc.ABCMeta):
def __init__(self, machine):
self._machine = machine
# The OnState can only transition into the TurningOffState, etc...
class OnState(IState):
def __init__(self, machine):
super().__init__(machine)
print("Turned on!")
def turnOff(self):
self.__machine.currentState = TurningOffState(self._machine)
class OffState(IState):
def __init__(self, machine):
super().__init__(machine)
print("Turned off!")
def turnOn(self):
self.__machine.currentState = TurningOnState(self._machine)
# Transition state that has no state transitions. automaticly transitions to `OnState` after 2 secconds
class TurningOnState(IState):
async def _callback(self):
self._machine.currentState = OnState(self._machine)
def __init__(self, machine):
super().__init__(machine)
print("Turning on!")
self.__timer = AsyncTimer(2, self._callback)
I have an object that contains the currently active state:
class FSM:
def __init__(self):
self.currentState = OffState(self)
def __del__(self):
print("destroying FSM")
My main loop looks like this:
async def main():
fsm = FSM()
fsm.currentState.turnOn()
# fsm gets destroyed here, along with currently contained state which may have a pending task. How do I fix this?
loop = asyncio.new_event_loop()
asyncio.set_event_loop(loop)
try:
loop.run_until_complete(main())
finally:
loop.run_until_complete(loop.shutdown_asyncgens())
loop.close()
This outputs:
Turned Off!
Turning On!
destroying FSM
Task was destroyed but it is pending!
task: <Task pending coro=<AsyncTimer._job() done, defined at pythreadtest.py:11> wait_for=<Future pending cb=[<TaskWakeupMethWrapper object at 0x7f0c1d891258>()]>>
I'm pretty sure the problem is that the FSM gets destroyed after the request to be turned on, along with currently contained state which may have a pending task.
How could I fix this? Is there something I could put in the destructor to await the completion off all pending tasks? How could I do this? Are there any other problems with my design?
Thanks
edit
I tried adding a sleep
after the transition request, but I still get the same error
fsm = DoorFSM()
fsm.currentState.openDoor()
time.sleep(3)
#Stll get same output / error...
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