everyone.
I am making a game mod.And all questions are about this.
Firstly,since there are many modifications but almost they won't be intervened each other.I mean ,they are independent.
So which design pattern should I take?
I use Decorator now here.
Secondly,the next decorator get the null FilePath. I show my codes following.
Component
public abstract class Component {
public String FilePath;
public abstract String operation();}
ConcreteComponent
public class ConcreteComponent extends Component{
public ConcreteComponent(String FilePath) {
this.FilePath = FilePath;
// TODO Auto-generated constructor stub
}
Bugfix
public class bugfix extends Decorator {
public bugfix(Component c) {
// TODO Auto-generated constructor stub
super(c);
}
public String operation()
{
String done = super.operation();
//to do here
return done + "bugfix";
}
}
BankEnhanced
public class BankEnhanced extends Decorator{
public BankEnhanced(Component c) {
// TODO Auto-generated constructor stub
super(c);
}
public String operation()
{
String done = super.operation();
//todo here
return done + "enhanced";
}
}
main
String strFilePath = txtFilePath.getText();
Component c = new ConcreteComponent(strFilePath);
Decorator d = new bugfix(c);
if(chkBankEnhanced.isSelected())
{
System.out.println("Enhanced");
Decorator d = new BankEnhanced(d);
}
d.operation();
When checkbox chkBankEnhanced is selected, the c.FilePath it wrapped is turned to be null.
But in bugfix it works well.
What's wrong?
Any help would be appreciated.
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