In a snake game, the game model doesen't support the implementation that I would like to use.
I'm taking part in a friendly competition of who can write the best AI for a snake game. The game model is a given, we cannot change anything in it. I would like to implement an A* pathfinding AI. The problem is that the coordinates in the games are written in a way that they don't support this solution. The nodes that i would like to use look like the example below.
public final class Coordinate {
private final int x;
private final int y;
}
public class Node {
private int aStarValueG;
private int aStarValueF;
private int aStarValueH;
private int coordinateX;
private int coordinateY;
private boolean isBlocked;
private Node parent;
}
I am looking for a way to brigde the differences between the 2 classes. I would like my AI to communicate with the coordinates through the nodes, and vice-verse. I'm familiar with design patterns, and I feel like they are the solution to this problem, but I don't know how. I'm also open to any other suggestions. Thanks.
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