Suppose I have to use a lib that has a class that implements a binary tree, with signature like that:
class Node {
public void setN0(Node n);
public void setN1(Node n);
public Node getN0();
public Node getN1();
}
So, I want to create a class that extends this, to put a graphical layer over it, like
class UINode extends Node {
private int coordinateX;
private int coordinateY;
}
But I can't do that because its not possible to pass UInode's to be Node childs, like
UINode root = new UINode();
UINode n0 = new UINode();
UINode n1 = new UINode();
root.setN0(n0); //Not possible
root.setN1(n1); //Not possible
Is there a design pattern or something to deal with this situation? Or there is a simple solution that I cant see?
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