I need to create an object with a simple factory in C#, that object has a dependency object that is also created using another simple factory.
Is it a good design principle to call a simple factory from another simple factory? I think I might be doing something strange.
I have the following:
interface IObjecAtImplement
void task();
interface IObjecBtImplement
void taskFoo();
void anotherTaskFoo();
public static class ObjectAFactory
{
public static IObjecAtImplement Get(string objecttype) {
IObjectBImplement objectB = ObjectBFactory.Get(objecttype);
switch (objecttype)
case "A";
return ObjectAFirstImplementacion(objectB);
case "B";
return ObjectASecondImplementacion(objectB);
}
}
public static class ObjectBFactory
{
public static IObjecBtImplement Get(string objecttype) {
switch (objecttype)
case "A";
return new ObjectBFirstImplementacion();
case "B";
return new ObjectBSecondImplementacion();
}
}
Is this a good idea at all? is there any other way of solving it? (The code brackets are not well written, it's just an example)
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