I want to implement a function in Swift 3 which change something in UI. I want to add to this function a parameter to decide if this changes will do with/without animation.
My function:
func doSomeChanges(animated: Bool) {
if animated {
UIView.animate(withDuration: 0.25) {
//UI changes
}
}
else {
//UI changes
}
}
My 1st is to use inside functions feature from Swift:
func doSomeChanges(animated: Bool) {
func uiChanges() {
//UI changes
}
if animated {
UIView.animate(withDuration: 0.25) {
uiChanges()
}
}
else {
uiChanges()
}
}
2nd is to set duration to 0.0 but I don't know it is a good practice:
func doSomeChanges(animated: Bool) {
UIView.animate(withDuration: animated ? 0.25 : 0.0) {
//UI changes
}
}
How should this be done correctly?
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