I wanted to understand/get your view on this example: My usecase is slightly different but this example illustrates the issue.
Assume you can have different shapes: line, square, cube
Line has a property: x Square has two properties: x, y Cube has 3 properties: x, y, z
Each of these 3 c# classes calculates its Weight differently. All classes above implement Ishape interface.
You have your main class like below that calls ShapeFactory to get appropriate shape.
Public class WeightCalculator{
public void GetWeight() {
Var shape = ShapeFactory.CreateShape(x,y,z);
Return shape.CalcWeight()
}
}
ShapeFactory:
Looks at values of x, y, z. If y ==0 then If z ==0 return new Line(x) return new Square(x, y) ; return new Cube(x, y, z)
Now the problem I have is that i have 9 properties that can change the implementation that needs to be returned.
How best should I implement it? Is factory pattern right aporoach?
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