mercredi 5 août 2015

Patterns of patterns?

I'm trying to figure out if is wrong use difference patterns along the application.

I'm working in a big project, and i already made several things using:

Constructor;
Facade;
Objects;
Module;

This is wrong? Should i restrict only a pattern, or I can use different patterns depending on the need??

I would love to read about it, but i didn't find anything about it. Could someone give me a satisfactory answer or a related article?

Thanks!

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