If B just want to help A for something, is there a better way to implement it as opposed to what you are seeing below?
What design pattern this kind of code fits in? Is it owner pattern or helper pattern?
I don't have proper example to represent the relationship between A and B.
class A {
B* b;
int y;
A()
{
y = 0;
b = new B(this);
}
A(int z)
{
y = z;
b = new B(this);
}
public:
void UpdateB(int s)
{
b->setX(s);
}
int getY()
{
return y;
}
};
class B {
A* a;
int x;
B()
{
x = 0;
a = null;
}
B(A* aobj, int i)
{
x = i;
a = aobj;
}
public:
void setZ(int u)
{
if (a && a->getY() != 0)
x = u*a->getY();
else
x = 0;
}
};
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