So here's C++11 Singleton that is lazy-evaluated, correctly-destroyed, and thread-safe. (c)
class S
{
public:
static S& getInstance()
{
static S instance;
return instance;
}
S(S const&) = delete;
void operator=(S const&) = delete;
private:
S() {}
};
Is it ok or are there any downsides if to write getInstance like this?
static S* getInstance()
{
static S instance;
return &instance;
}
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