I am currently going through the design patterns of OPP. Just to give you some background. This is not my first time encountering the patterns. I've been programming for a while (decade or so) and I am pretty familiar with many programming principles, especially SOLID. I've been mostly doing web applications development, so maybe I am missing something that could've been learnt in different programming areas.
As the title suggests, I am struggling with grasping deeper the abstract factory pattern. I do understand the definition and also the "when to use the pattern" parts, but I am still missing the point. Especially when adding the Open closed principle from SOLID to the equation.
What do I mean?
The image above is taken from the Design Patterns book from GOF.
To make this post really a question of sort, there are two things that I myself can not find answer to:
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When you study Open closed principle it stays that classes should stay closed for modifications. The implementation it results into is something approximating Strategy pattern. When you look at the method structure of AbstractFactory, it lists all the products it creates as separate methods. This means when we want to add new product to the family, we need to modify the AbstractFactory and create new method. Is this not a violation of Open closed principle? Maybe there is not better way to do this, is it?
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Secondly, could anyone provide me with some real world example besides the ones used in the books (WidgetFactory - GOF, PizzaStore - HeadFirst)? Do you have any common implementations where you can say "Yes, this is something I usually implement with Abstract factory"? When is Abstract factory truly useful? Or am I understanding the pattern well, but it's just not that common in web development?
I hope I somehow managed to express my uncertainties regarding the pattern. In any case feel free to ask follow up questions, I'll be happy to provide more details.
Thank you in advance!
Dan
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