I need help with some design issues on creating a trivia quiz game. Before moving on i could use some advice if following approach is OK/Improvable/prone to failure/.. . This is what I have come up with so far:
public class Question {
private String question;
private List<Answer> answers;
private int statisticsCorrectness;
}
public class Answer {
private String answer;
private boolean correct;
}
I than create questions in a holder class which I can use to get a set of questions (This is where im unsure, seems wrong to put it in a class, have never seen it before)
public class StaticStuff {
public Module getModuleOne(){
Module module;
//Question1
Answer a = new Answer("Ten", true);
Answer a1 = new Answer("Five", false);
Answer a2 = new Answer("Six", false);
Answer a3 = new Answer("Eight", false);
Answer a4 = new Answer("10", true);
Answer[] listOfAn = new Answer[]{a, a1, a2, a3, a4};
Question q1 = new Question("What is 5 plus 5", Arrays.asList(listOfAn));
//End Question1
//Question2
//....
//End Question2
//Add all questions
Question[] questionsForFirstModule = new Question[]{q1};
//Create the module that will be returned
module = new Module("Introduction", Arrays.asList(questionsForFirstLession));
return module;
}
}
The way I planned to use it would be to get each Module object saved in the SharedPreferences the first time the app runs (Using Json or parcelable). Than when I need the set of questions I just get the object from the SharedPreferences and send it back "updated" to SharedPreferences.
If a clear cut question need to be specified it would be: is there much drawback saving objects this fashion compared to using a database. Maybe I should go for a database approach (Something I just realized after writing all this) ?
I looked at the first three pages on google "Trivia game java tutorial" but didn't really get enough info from that.
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