I am learning builder design pattern and smart pointer.
So I am trying to use smart_ptr all the way in my code. But when I create instance in main using unique_ptr and pass it to Contractor object it throws error.
If I replaces unqiue_ptr with shared_ptr in contractor class as well as in main. The prog runs fine but no destructor is called.
Below are the errors I get when I use unique_ptr.
error: call to implicitly-deleted copy constructor of 'std::unique_ptr<HouseBuilder>'
Contractor *ctr1 = new Contractor(lavishHouseBldr);
/Applications/http://ift.tt/2qcPryf: copy constructor is implicitly deleted because 'unique_ptr<HouseBuilder, std::__1::default_delete<HouseBuilder> >' has a user-declared move constructor
_LIBCPP_INLINE_VISIBILITY unique_ptr(unique_ptr&& __u) _NOEXCEPT
^
passing argument to parameter 'houseBuilder' here
Contractor(std::unique_ptr<HouseBuilder>houseBuilder): houseBuilder(std::move( houseBuilder))
Below are my code..
/* Concrete class for the HousePlan interface */
class House
{
private:
std::string window, door, bathroom, floor, kitchen;
public:
void setWindow( string window)
{
this->window = window;
}
void setDoor( string door)
{
this->door = door;
}
~House()
{
cout <<"destructor House called"<<endl;
}
};
/* Builder class*/
class HouseBuilder
{
public:
virtual void buildWindow() = 0;
virtual void buildDoor() = 0;
virtual House* getHouse() = 0;
virtual ~HouseBuilder() = 0;
};
HouseBuilder::~HouseBuilder()
{
std::cout <<"Destructor for housebuilder called";
}
class LavishHouse:public HouseBuilder
{
public:
LavishHouse( )
{
house.reset(new House());
}
~LavishHouse( )
{
cout <<"Lavish House Destructor callled"<<std::endl;
}
void buildWindow()
{
house->setWindow(" French Windows");
}
void buildDoor()
{
house->setDoor(" woodenDoor");
}
House* getHouse()
{
return house.get();
}
private:
std::unique_ptr<House> house;
};
/* The Director. Consturct director*/
class Contractor
{
public:
Contractor(std::unique_ptr<HouseBuilder>houseBuilder): houseBuilder(std::move( houseBuilder))
{
}
/* Contractor(HouseBuilder*houseBuilder): houseBuilder(houseBuilder)
{
}*/
~Contractor()
{
cout <<"destruct contractor"<<std::endl;
}
House *getHouse()
{
return houseBuilder->getHouse();
}
void buildHouse()
{
houseBuilder->buildWindow();
houseBuilder->buildDoor();
}
private:
std::unique_ptr<HouseBuilder> houseBuilder;
};
/* Example on how to use the Builder design pattern */
int main()
{
std::unique_ptr< HouseBuilder> lavishHouseBldr( new LavishHouse() );
Contractor *ctr1 = new Contractor(lavishHouseBldr); // error!!!!!
ctr1->buildHouse();
House *house1 = ctr1->getHouse();
cout<<"Constructed: "<<house1<< std::endl;
return 0;
}
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