I was studying the twin design pattern. While searching I found this java example in wikipedia.
I cant understand properly how the objects named 'twin' communicate here.
public class BallItem extends GameItem {
BallThread twin;
int radius; int dx, dy;
boolean suspended;
public void draw(){
board.getGraphics().drawOval(posX-radius, posY-radius,2*radius,2*radius);
}
public void move() {
posX += dx; posY += dy;
}
public void click() {
if (suspended) twin.resume(); else twin.suspend();
suspended = ! suspended;
}
public boolean intersects (GameItem other) {
if (other instanceof Wall)
return posX - radius <= other.posX && other.posX <= posX + radius || posY - radius <= other.posY && other.posY <= posY + radius;
else return false;
}
public void collideWith (GameItem other) {
Wall wall = (Wall) other;
if (wall.isVertical) dx = - dx; else dy = - dy;
}
}
public class BallThread extends Thread {
BallItem twin;
public void run() {
while (true) {
twin.draw(); /*erase*/ twin.move(); twin.draw();
}
}
}
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