math.random() works out of the box, but if I set math to something else it breaks
local math = 1 + 1 -- set math to something else math.random() -- breaks
is there any way to make math.random() still work while setting local math = 1 + 1?
I have a bunch of modules with dot-notation functions such as coord.get() or offset.get()
but then those base words like coord and offset become unusable for variable names, which is annoying
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