So I started programming a game with LWJGL again and have a design question for you:
Where to position elements with absolute coordinates when resolution is dynamic.
I did it in the past like this:
public static final float dX = SCREEN_WIDTH/1920f;
public static final float dY = SCREEN_HEIGHT/1080f;
So when I wanted to add an image I tried it on FullHD on which coordinates it looked good and multiplied with dX
/dY
.
In my opinion I think there could be a better approach to achieve this in LWJGL but I am to inexperienced to find one.
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