vendredi 15 juillet 2016

libGDX Design Pattern

I just recently bumped in to libGDX for android game development. I still can't program using such engine since I have no clue as to what design pattern is being used.

Does libGDX use Adapter pattern? considering that it has Screen Class, which is some sort of adapter that is being managed by Game Class, or it uses a different design pattern?

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