I know there are a lot of questions with this title, but I really have not found what I need, bear with me.
Let’s say that I want to design for 4 objects; all with common fields a
and b
, two of them have also c
in common, and 2 have also d
and e
in common, and each one have another unique field. What I did was: I split them in 4 classes, added an abstract class with fields a
and b
, and 2 family abstract classes underneath it, from which I then extended the two classes with common fields. I also designed the classes with a builder pattern to account for the large numbers of fields at constructing; I made an abstract Builder inner static class in the higher class and extended it through every lower level.
My questions is split into two parts:
- Does it make sense to have the Builder static inner class extended through inherited classes to get the required behavior?
- Does the whole structure make sense? Is it an overkill? Do you have anything in mind that would make it a lot simpler?
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