I have an object GameLogic
which has a Player
(interface) object.
GameLogic
has a method getAvailableMoves()
which is used inside GameLogic
to let Player
know about his available moves.
I'm currently implementing an AIPlayer
(implements Player
) which should use the Minimax algorithm as a strategy. For that to happen, I want to be able to use GameLogic
's getAvailableMoves()
method from inside AIPlayer
. However, I'd like to do that without breaking encapsulation. That is to say that I'm trying to avoid passing GameLogic
as a reference to Player
.
What is the appropriate solution for this scenario? I assume I should use a Design Pattern but I'm not sure which.
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